No Man's Sky - "Loading Shaders..."


Fun fact: The first time I tried to replay No Man’s Sky on my computer after my inevitable refund, the game took literally forty-five minutes to load and, once I finally was able to start a new game, nothing appeared on the screen. It was solid black. So, I got another refund and flipped Hello Games the bird. 

                HOWEVER! Just recently, I learned about No Man’s Sky: Next. I’d always wanted a game like No Man’s Sky with more to offer than horrible, uninteresting creatures, mono-biome planets and a nonexistent story. Many people recommended Elite: Dangerous to me, completely unaware that I actually wanted to have fun and explore planets in a game rather than sit in a spaceship doing math and pretending to have a job. Finding a game like No Man’s Sky was going to be impossible, simply because no other game even attempted to do what No Man’s Sky did. Most who tried were either crappy 1990s polygon fests or crappy bleep-bloop pixel roguelike garbage where your imagination did three quarters of the work. And they all had mixed reviews on Steam for some reason. 

                So, I re-purchased No Man’s Sky, waited forty-five minutes for the shaders to load, and was greeted with actual VISUALS! Already my experience was looking up, and it only got better from there.


STORY

                I’m not even going to attempt to recount the story…not because it’s so infinite and vast, but because I spent so much time trying to complete the story missions that I ended up forgetting the plot points. I remember having to craft something called a “mind arc” for a wounded traveler named Artemis (who I would consider my love interest if this game believed in pronouns), and it required three items to craft: Chromatic Metal, a Microprocessor, and Living Glass. Now, chromatic metal and microprocessors aren’t too difficult to come by, but you have to cross galaxies to find the materials needed for living glass. In order to make living glass, you have to have one thing of lubricant and five pieces of glass. One piece of glass can only be made by combining FIFTY frost crystals, which can only be found as a secondary resource from certain seaweed on some ice planets. Lubricant is an entirely different beast, too! It requires fifty pieces of coprite (collected in chunks of five to ten after finding and feeding an animal, a quest in itself), and FOUR-HUNDRED UNITS OF GAMMA ROOT. And gamma root is only harvested as a secondary resource of certain plants on irradiated planets. So, if you’re not in a system that has both an ice planet and a radiation planet, then you’ll have to warp across the universe until you find one. THEN, you’ll have to scavenge for the right materials, hoping that you’ll actually be able to find an animal and that you won’t run out of inventory space or get within five hundred thousand MILLION meters of a sentinel.

                Oh, yeah…sentinels. Remember those guys from the original game? Well, they’re WORSE now! Guess what? Once you attack a sentinel, they will literally never stop coming. Seriously. Unless you run away, sentinels will keep on spawning, increasing their numbers. It doesn’t help that, once you die, the game is insistent on giving you a smarmy quote from some scientist you’ve never heard of about how lame it is that you died. But their constant, murderous rampage isn’t the worst thing about the sentinels. The worst thing is the fact that, if they find you mining resources or killing animals, they’ll slowly linger in your face, scanning you and seeing if you’ll continue to keep mining resources so they know whether or not to attack you. I’ve waited what felt like over three minutes for some sentinels to get out of range of me so I could do the only thing that this game tells me to do. Sentinels are almost as annoying as dog enemies in JRPGs. They’re almost as annoying as dogs in Dark Souls 3, the worst game ever made. But we’ll get to that some other time! :D

                Here’s the thing, though: It’s hinted that the story of the game is to eliminate the sentinels forever. The sentinels are controlled by this technological deity called the Atlas (the absolute coolest name for an antagonist ever), and our duty as travelers is to take Atlas down. This is a great way to establish Atlas as a threat: Make his minions the only part of the game that actively take away any enjoyment in playing it! Granted, this tactic might make people stop playing the game because it makes the game not fun, but let’s not think about that.

                The story this time around is actually pretty intriguing. Again, I can’t remember the specific plot points, but the updates the game has had has given the game some very interesting world building. The writing’s actually pretty heavy at certain points, too. I’m looking forward to how this plays out.
                

CHARACTERS
(note the visual cues of my dwindling artistic motivation)

Artemis: The First Traveler
My Version / In-Game Version

               I’d like to assume that Artemis is a chick. That’d be nice wouldn’t it? Gosh, this game could’ve done with some pronouns. With all “their” (meaning Artemis’s) talk of feeling alone and feeble and fragile and physically small and scaaaareddd :3, you'd think that Artemis would be a fully-fledged female. But "they" isn’t. Well, screw it. “They” is in my headcanon.
                Look, Hello Games: If ya want to convince me to cross galaxies picking up pieces of garbage for fetch quests, the smart thing to do would be to give Artemis some chromosomes. Specifically, two of the same chromosomes. Sex chromosomes. XX. Make it a girl, you nazis. Most gamers are dudes. Most dudes want to save women from the big, bad, scary universe with our mighty biceps and jar-opening skills. LET ME OPEN ARTEMIS’S JAR, HELLO GAMES! NO, I WON’T REPHRASE THAT!


Gek: Every Gek

meep
                My…favorite species? They remind me of my chinchilla, but otherwise I can’t say there’s anything intriguing or unique about them. Well, they do fart a lot and want to rule over the universe with an iron fist, but…meh.


Space Orcs: Space Orcs

(this is actually the color scheme from my reference...bleck)
                Guess what? They’re space orcs. They’re technically called the “Vy’keen,” but…they’re just orcs. An interesting tidbit about these guys is that they actually believe that they’re the only species in the galaxy that should be allowed to have weapons. They also want to destroy all sentinels. Very interesting. The rest of their lore is boring and predictable.


Robots: Freakin’….
Get it?  'Cuz they're a hive mind?...I demand that you laugh.

                The Korvax are the Geth without the human element. In other words, completely and utterly boring. Boooooo!


GAMEPLAY

                They added in bases and made the combat and flight not suck so hard. The bases are actually more in-depth and interesting than I thought they were going to be. Hello Games hasn’t been doing nothing since the Great Refund of 2016, oh no! So many little fixes that make the game so much more enjoyable to play. So many, in fact, that listing them all would take quite a significant amount of time (*cracks knuckles and puts feet up on desk*). So, I’m not going to do that. Instead, I’ll talk about the good and the bad with Next.

                Good:

                Story and Characters

                It’s so wonderful to see more than one npc in the space stations. THERE’RE SO MANY NOW! Couple that with the fact that there are actual characters in this game?! The only thing I didn’t like about No Man’s Sky back in 2016 was the fact that I had literally no story or characters to drive me to explore, but now there must be some freakin’ introspection going down in the writers’ rooms because this game is just one long existential crisis after another. The addition of a story and the fleshing out of the antagonist gave me just that much of a push to continue playing. Excellent work on this front, Hello Games.

                Bad: Online play, HORRIFIC performance, and the least interesting aliens in the universe.

                Can you believe that I was playing my game, minding my own business, when some retard just walked up to me and did an “emote” like he was my freakin’ friend? I was trying to repair my ship and escape the planet and then this digital pile of all that’s wrong with the world kept following me! Until I repaired my ship! Then I left him alone on the planet to DIE. I HATE him. Luckily for me, there’s an option to turn off online play in the menu. I’ve never understood the appeal of immersive, self-driven story-based games having multiplayer. Like how people taut Journey for its multiplayer when the multiplayer is literally the only thing wrong with it. “Yeah, I’m totally the last bastion of life on this desert planet, right? The eventual result of generations of interpersonal conflict. Oh, but there’s this other guy here too who looks exactly like me. We’re both the last bastion of life in this world. That makes it so much more poetic.” 

                The one thing I despise about this game is its solid 18 frames per second. What. On. Earth, Hello Games? My computer ain’t a piece of crap, Sean Murray! Maybe if the game didn’t have so many FREAKIN’ SHADERS it wouldn’t lag so much! It isn’t as gosh awful to experience as Nier: Automata was on my computer, but that was less than one frame per second and no game should ever look like that to begin with. 

                The biggest nitpick I have with this game, however, is the fact that the aliens are beyond boring. They’re just horrible. All of the Vy’keen and Korvax could die off and the game wouldn’t feel any different. It’s so easy to write interesting alien species! Just make ‘em slightly different than humans and don’t recycle old material! Look at the Mass Effect series. I cared about every single solitary species in that game (except for the humans). All you have to do is give ‘em a couple unique character traits. The Asari are blue lesbians who live for hundreds of years and wield space magic. Boom. Easy. The Krogan are violent and immature because they were introduced to intelligent alien life before they were intellectually evolved. Out of the box thinking! The Quarians are a species who were driven away from their home planet by the fear of their own creations, the Geth. As a result of living separated from germs and bacteria, they’ve become highly sensitive to disease and can’t leave their suits. GENIUS! Pure genius! Never would’ve thought of that myself. Let’s give ‘em a round of applause! The Salarians are space nerds….eh, we can ignore the Salarians. THE POINT IS: There’s so much you can do to make aliens interesting. The key is…to give them one relatable human element. What do the Gek do? Well, they communicate through smell, have a bizarre obsession with mercantilism, and want to enslave the entire universe. Not incredibly relatable…or interesting. Look at the Turians from Mass Effect (I promise I’ll stop talking about Mass Effect soon, it’s just SUCH A GOOD SERIES): They’re basically just humans with more of a military focus and awesome reptilian mandibles. Seriously, they just look cool. That’s another thing this game could’ve focused more on: Making the aliens look cool as opposed to…well, goofy.

                OH WAIT, I forgot about the real biggest offender!

                PRONOUNS

                THEY/THEM IS PLURAL, HELLO GAMES. THIS AIN’T A POLITICAL STATEMENT. WE DON’T LIKE TO GET POLITICAL HERE (see: every time I talk about women on this website). IT JUST GETS CONFUSING WHEN I’M TALKIN’ TO A LITTLE LIZARDY CHINCHILLA GUY AND THE DIALOGUE BOX REFERS TO ‘IM AS A “THEY.” EITHER CALL ‘EM “IT” OR JUST GIVE ‘EM SOME GENITALIA. IN MOST (IF NOT ALL) LANGUAGES ON EARTH, GENDER NEUTRAL TERMS REVERT TO THE MASCULINE. GET YOUR CRAP TOGETHER.


BEAR DENSITY

…there…kind of are bears in this game…


SOUNDTRACK

                It definitely existed and was sci-fi themed. I’m sure Destiny had a soundtrack, too. Ahh, that’s too harsh. Sometimes, while listening to the soundtrack of No Man’s Sky, I was reminded of songs from the Mass Effect trilogy, which has the best sci-fi soundtracks in the world. So, that’s good.


GRAPHICS

                IT’S NOT PIXELLATED BLEEP-BLOOP GARBAGE OR POLYGONAL 90s CRAP! WOOOOHOOOOO!

                Can you believe that I found mods online that desaturate the game’s visuals? What on EARTH?! The game looks absolutely gorgeous as it is! It’s a fine, stylized game with visuals that both serve their purpose and elevate it above the average. They’re really, really good graphics, people. They’re not “realistic” or polished to the point of being spherical, but they are still very good. The character design is intriguing and unmistakably Hello Games’s, the environments have incredible range outside of biomes, and the game decided to think out of the box and make solar systems the color of their stars! So many other games just have boring blackness for space, but this game keeps crappy, unexciting realism out of it. If I wanted uninspired, realistic depictions of space for forty-five hours, I’d watch 2001: A Space Odyssey again.


CONCLUSION

                Ladies and gentlemen, I heavily encourage you to buy this game. Not for fifty bucks. It ain’t polished and fast-paced enough to warrant a fifty-dollar price tag, but a ton of care went into it and it shows. It’s creative, immersive, and it provides a kind of experience that no other game has even attempted yet on this scale. Some of the lore is boring and absolutely none of the species are even remotely interesting, but the gameplay is solid, and you can pretty much ignore the aliens for the most part. Well done!

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Characters: +1          Artemis jarrrrrr
Story: +1           ArTemis jarrrrrrrrrrr
Gameplay: +2          ArtemissssssSSsss jjjJAarrrrRrrr
Soundtrack: 0          Tiiiiiime pooooooooole
Graphics: +1         Arrrrrrrrrtttttttaaaaaaaallllllllbogggg
Bear Density: +2.5

Final Score: 7.5/10
No Man’s Sky is an incredibly unique game with some thoroughly uninteresting aliens, annoying antagonists, and mind-numbingly confusing pronoun gymnastics that actively take away from the experience. Also, there’s too much crafting, but I’d still recommend it to anybody who wants to feel like a space explorer!

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