Guacamelee! 2 – Better* than Dark Souls


*Better designed.
I wanted to get this review out soon after I played Guacamelee! 2 because I saw that Yahtzee from Zero Punctuation was doing a livestream of it and I knew what that meant: he would inevitably do a review of it where he says it’s bad because it’s not Portal and people would think that I only bought the game because I saw him or some other lesser-known reviewer who did copy off of him review it. Turns out, my schedule of waking up too late, playing Skyrim and working on artwork for my portfolio that might actually make a company want to hire me was quite jam-packed. So, here I am scrabbling around making stick-figure drawings and run-on sentences in the vain hope that the public buzz about Guacamelee! 2 won’t die down by the time I’ve published this review.

            Anyway, although I never posted it, my first review I’d ever written was of Guacamelee roughly eight-hundred-THOUSAND years after it was released. My only gripes with the game revolved around the love interest, the humor, and the FREAKIN’ final boss. To summarize: The entire driving force of the story was that an evil being named Calaca kidnapped el presidente’s daughter (who you’ve had less than two minutes to get to know). So, yeah, it’s essentially Super Mario. They even referenced that in-game…along with many other references. The first game was filled to the BREAKING POINT with horrible memes and references that were significantly outdated even when the game came out. I’m talking about things like the word “bro,” just by itself as a joke. It was that bad. Lastly, the final boss was the most difficult gaming experience I have ever had, and I ended up quitting Dark Souls for a year after dying to Ornstein and Smough so often. 

            What does Guacamelee! 2 do to improve upon my nitpicks and the series in general? Almost everything. I wasn’t kidding when I said that this game is better designed than Dark Souls. Every single little kink in the game’s design has been ironed out like a Valve game. Not only is this game a masterclass of game design, but it’s also added in brand new mechanics to differentiate this sequel from the original. With that, however, comes some new issues, which we’ll discuss in GAMEPLAY. But, for now, let’s leap into the STORY.

STORY
            So, you’re the same Juan from the first game. You’ve gone from unusually buff farmer to world-saving luchador to father. That’s right, you’ve married el presidente’s daughter (who probably has a name…I think it might be Lupita?) and now have two kids. Now, Juan having a family and living in a world without need of saving has gotten a bit out of shape has lost most of his luchador powers from the previous game and prologue. After escaping the space pirate lab, you see Meta Ridley flying toward Talon IV and…oh, wait…

            Lupita tells you to go pick up some hilarious-sounding Mexican food from town, and portals to the void start opening up and the goat wizard from the previous game tells you that you need to go to the darkest timeline to save the “Mexiverse” from an extremely powerful luchador named (looks up name) Salvador. See, in the “darkest timeline,” Juan was killed by Calaca (the bad guy from the first game), and Salvador ended up saving the day. But Salvador then turned evil. Already we have more of a story than the first game, which I appreciate. With the first game, it was literally: Oh no, the skeleton man stole el presidente’s daughter! Go get ‘im and beat his hilarious minions!

            Juan is now in a completely different timeline with alternate versions of characters we’ve come to know from Guacamelee!. After a meeting with a couple of the goat wizards from the other timelines (I’m just now starting to realize how complicated this plot is), you run into the darkest timeline version of Tostada. Now, if you’re fluent enough in Spanish (like I am), then you’ll probably notice that I just said, “You run into the darkest timeline version of toast.” Tostada is actually the name of your female counterpart, a luchadora servant of the luchador mask that you wore in the first game. She’s really only there for co-op, but you can choose to play as her at one of the many save stations. And her name is “Toast.” Remember that.

            So, Tostada then goes “Wow! You must be from the other timeline! Cool moustache,” and kills you. 

            You then end up in the land of the dead, where your luchador mask resides. She then apologizes for murdering you in one hit (impressive) and the two of you team up for the road to the next town where the council of goat wizards is meeting. I hope you’re taking notes.

            After leaping through vines, dodging through enemies, throwing enemies at other enemies, and learning the flow of the game through one of the single best tutorial sections in any game I’ve ever played, you end up at the council of goat wizards. You’re told that Salvador might be after the sacred guacamole. I’m not kidding. That’s actually the entire plot of this game. A corrupted luchador from a timeline in which you failed to save the world is deathly sick from the evil power of his mask and is searching for the realm where Tiempochtli (the God of Time) keeps his sacred guacamole that he crafted to exist in all timelines. See (*rests forehead on hand, tapping his desk [which is littered with crumpled up notes]*), Tiempochtli created the perfect guacamole, but was sad every time he finished eating it. So, he created a universe called El Otromundo (“the other world”) to store his prized guacamole so he could enjoy the guacamole in the present, past, and future and never run out. He didn’t want mortals to consume the sacred guacamole, so he hid the key to El Otromundo inside three magic relics and (ThANkFUllY) you can see where this is going from here. Salvador’s looking for the three magic relics and you have to go to three different temples to get ‘em. Solid gameplay premise, but not necessarily unpredictable. I was able to guess how the story would go based solely on the fact that there was this bizarre, fascinating world that could only be accessed by three keys with the promise of a boss fight at the very end. I’m not going to spoil it for you because the game’s just fantastic, but if you’re smart enough, you’ll end up spoiling it for yourself anyway.

            And you’re off! The game’s given you your purpose, and you’re free to enjoy some of the most satisfying combat and platforming available. I’m not going to go through the story further from here simply because I want you to experience this game in its entirety. I will, however, simultaneously criticize and applaud this game’s humor.

WRITING

            When this game wants to be quiet and contemplative, it succeeds. When it wants to simply inform the player of the goings-on in the story, it succeeds. When it wants to make you laugh…I have never in my life seen anything as hit-or-miss as this game’s comedy. There were points where I had to pause the game because I was laughing so much, and there were times where I actively resented the game for trying to be funny. Many (but not all) of the failures of this game come from references. One that got a chuckle out of me was a Limbo reference…but again, that video game was years back. There was a Castlevania reference in the prologue. “What is a luchador? A miserable little pile of secrets.” That was the first joke this game made. The first one. And it sucked! It wasn’t even a joke! It was just what someone else said in a video game that was made over twenty years ago! At one point in the story, an old woman is telling the tragic story of one of the game’s villains via guitar, ending it with a heartwarming message about loving somebody no matter what. SHE ENDS THE STORY WITH “Anyway, here’s Wonderwall.” DRINKBOX STUDIOS, GO TO YOUR ROOM!

            But really, when this game hits, it hits. The jokes in this game are FAR superior to those of Guacamelee!. They got rid of ALL of the memes this time around…except for one optional location in the game. “The dankest cave,” is what it was called. I remember groaning when seeing it but being incomprehensibly curious. There were multiple signs telling me to turn back. There was no ambient music or anything. I entered the cave and a skeleton told me that I would be trapped there forever looking at meeeeemes. Now, if that were to happen to me in real life, it would be the single worst thing that could ever conceivably or inconceivably happen to me, so I was intrigued. The skeleton pulled a lever and I fell down a pit where all the memes from Guacamelee! resided. The best part of this level? All of the npcs’ dialogues are REAL comments from real commenters complaining about how the entirety of Guacamelee! was ruined by the horrible memes. Normally, I’m not fond of developers mocking critics…but I whole-heartedly support their “passive” aggression with regard to those commenters. The memes didn’t ruin Guacamelee!, they just lessened it.

            Now, this game’s video game references can hit as well, but…they’re mostly miss. I mean, there’s a luchador poster for “Hermanos Eskelitos” (skeleton brothers) with Sans and Papyrus from Undertale, a game so praised by the Deviantarters and Tumblrers that it ended up going the Axe body spray route in driving mentally healthy and socially confident people without anthro body pillows far away from it. This was one of the less offensive ones, but there’s one segment that stops the entire gameplay in its tracks for…TURN-BASED COMBAT. It was referencing old JRPGs, and the joke wore thin by the time I got to the second group of enemies. Granted, they partially salvaged the joke by throwing a “Patience skill increased!” in there, but this was followed up by the boss fight that had the same time-consuming gameplay. 

            The most important thing to note, however, is that most of these references are optional. The meme cave, the JRPG room, completely optional. I still encourage you to explore and play these kinds of rooms, though, because there’re two in particular that made me die laughing and most of the rooms are worth it.

CHARACTERS

Juan and Tostada
 
Fred Fredburger would love this game, by the way.
            Ahh, the dream team right here. If a friend was playing with me. Which they weren’t. I was alone.
            Now, Tostada would be my first pick for a romance option in the series. Lupita had no character in the first game and a confusing, undeveloped character in this one. Tostada is the guardian of the mask that you wear, and she’s a goofy, quipping sidekick that would work well off of Juan’s…complete silence. 

            Also, she hot. 

            Juan is actually a really solid protagonist. He only does three things: beat up bad guys, save the world, and be a LOVING, PATIENT FATHERRRR and HUSBAAAAND. He shows through the few cutscenes he’s allowed that he’s a passionate, determined family dude. The ending of this game actually warmed my heart a little bit because of his story, something I could never imagine happening in Guacamelee!.

Lupita (el presidente’s daughter)
 
Turns out, I gave the game a bit too much credit in assuming she had a name.
            So, up until the last twenty minutes of Guacamelee! 2, Lupita’s had no character other than being a damsel in distress and a mother. PFft I mean I’m fine with that I see no problems here seems A-Okay to ol’ Jombo. BUT! Right before the final boss fight, in a completely unnecessary moment in the story, Lupita…becomes a quantum mechanic specialist? Huh? What? I don’t remember that character trait in the first game. She even pulls out the “by my calculations…” thing…what…what calculations? You were kidnapped! Then you had Juan’s kids! When’d you go to college?! I assume that this choice was made because, back when Guacamelee! was released, people were okay with some female characters being damsels in distress. But, ever since the singularity or whatever happened, thirteen percent of people decided to demand that every feminine thing a woman does has to be followed by a masculine thing to balance it out. Granted, they could’ve given Lupita a shotgun to cock and thrown all subtlety and likability out the window, but they went the more acceptable route of just making her understand the complex machinations of cross-dimensional portal travel. BY WRITING ON A PIECE OF PAPER. 

 Salvador
...*cough*...
            Meh.
            He’s got a nice tragic backstory, but…well, I’ll save my major gripe for GAMEPLAY.

Bad Guys

            Oh…yeah…there were other villains besides Salvador in this game…
            Okay…there’s…magician guy…who has a hilarious moment with Salvador, I’ll give him that…
            …then…there’s…skeleton dog lady?...
            …aaaaand big cactus.
Yup, they're there all right
            The villains in this game are really a step down from its predecessor’s. In Guacamelee! we had X’tabay, a ridiculously sexy and surprisingly complex villainess who fell in love with the main baddy, and Flame Face who had a flame for a face and was just a hoot and a third. Flame Face actually makes another debut in this game as a trainer but he’s not as hilarious as in the first game. Also, in writing my first review of this game, I typed in “Flame Face” as a placeholder before googling him and finding out that that was, indeed, his name. 

            But yeah, the villains aren’t too strong in this one. X’tabay makes a comeback as a calm, cool, and collected BORING ANIMAL RESCUE HOSTESS…which, come to think of it, is humorous in and of itself. Other than that, there are some funny interactions with the villains, but not anything memorable.

Before I move on, I want to mention that there’s a character in this game called “Cabezas” or something (which, contextually, means “head”) who has a massive head and his only purpose is to be a platform at a certain point in the story.

GAMEPLAY
            This is the absolute selling point of the series. Most of the good things that came out of this game were carried over from the other, but it feels significantly less unfair this time around. So the platforming and combat are…well, I’m going to have to say it: It’s the best platforming and combat I’ve ever witnessed in a sidescrolling platformer. In other words: It’s the best platforming and combat on Steam. Heck, it’s better than Dark Souls’s combat (I say before vomiting profusely at my disloyalty). Every time I ran into an enemy, I never dreaded doing it. Each and every single fight in this game is fun, and I was never tempted to quit the game from either boredom or irritation. 

            The only way I can confer enough information is if I go through each attack you can do as Juan. There’s the rooster uppercut, the dash punch, the headbutt (which I always forgot to do despite its usefulness), and the frog…belly…flop…thing. All of these are done with the B (or O) on your controller and a direction. And if you want to have fun with this game, you need a controller. I tried playing Guacamelee! on my keyboard and it was massively frustrating. I can’t imagine it being any different this time around. 

            In addition to the “powers,” you have the ability to grab and throw/suplex enemies with Y (or triangle) if they’re stunned. You can only learn the suplexing moves via the upgrade purchase system. Throughout the game, you’ll find characters (one of whom is utterly random, but you’ll figure that out for yourself) who’ll unlock specific upgrade columns. If you defeat enemies in a certain way X amount of times and have enough gold, a new upgrade will unlock that makes gameplay both easier and more exciting. It’s a great system that directly ties to gameplay. In addition to THIS, you have the abilities that only factor into platforming. There’s the double jump (of course), the wall run (where you RUN UP ANY WALL), the wall…leap? (it’s where you can rocket off from any wall until you hit another wall), what I like to call the “contextual rubber band nodes,” and the ability to switch between the land of the living and the land of the dead. See, some areas in the land of the living might not be accessible unless you go to the land of the dead. Some platforms might only exist in one of the realms, and this makes platforming INSANELY challenging. Often times, you’ll be forced to switch between the land of the living and land of the dead while doing a myriad of different acrobatic stunts in the perfect sequence in order to squeeze you through a level, and you can switch between the worlds with the press of the right shouler button instantly. It’s simply fun, challenging, and well-thought out, and no other game (to my knowledge) has been able to give me platforming on this level. One of my few gripes are that some of the upgrades in the upgrade columns aren’t as exciting, like the ones that just make your pre-existing moves more powerful, and those are a large chunk of the ones available. In addition, I never felt the need to purchase chicken-related upgrades because I hated playing as the chicken. I hated it. Forever.

            I guess that brings me into the negatives of the gameplay. One of the areas they expanded upon was the chicken gameplay. That’s going to sound confusing. In the first game, you were given the ability to transform into a chicken by Satan. Sounds bizarre and amazing, of course, but the chicken’s only real gameplay purpose was to enter smaller areas that Juan couldn’t previously enter as a human. This time around, they gave the chicken wrestler moves, and the gameplay with the chicken is just not good. It’s not bad, there were points where I liked the platforming and combat…but the skills that you unlocked were either flawed mechanically or useless without contextual environments. The pollo shot especially got on my bEars. With Juan, your rooster uppercut cuts upwards and to wherever Juan happens to be facing. With Chicken Juan, your pollo shot is determined by the direction that you move the analog stick. Seems like a small nitpick, but I constantly found myself shooting in the wrong direction and bumping into enemies. At least, this time around, you can fight enemies with the chicken as opposed to…well, dying.

            And, the biggest problem I have with this game, is the final boss. I loathed the final boss of Guacamelee! because he was too hard. I loathed the final boss in Guacamelee! 2 because he was INCOMPREHENSIBLY, UNEQUIVOCALLY EASY. My last blow landed on him was from Chicken Juan! It took me less than five minutes, and I didn’t die ONCE. Salvador (the final boss, obviously, no spoilers there) was the dude who killed Calaca, right? The same Calaca who wiped the proverbial (and literal) floor with me for over an hour in Guacamelee!? This made the game really anti-climactic, but I still have incredibly fond memories of every other part of the game. ESPECIALLY THE GRAPHICS!

BEAR DENSITY
There are no bears in this game

SOUNDTRACK
            Oh, wait, we’re talking about SOUNDTRACK now. It’s actually kind of amazing. The music can get a bit repetitive, but it’s good mariachi/techno music. A nice little detail that the developers added in was the fact that, when you switch between the land of the dead and the land of the living, the music changes from the techno version of the mariachi to the acoustic version. It’s a lovely little addition that makes the gameplay feel just that more solid.

GRAPHICS
            Holy guacamole (I typed this before realizing the pun), the graphics are sweet! Satisfying, quick animations, great lighting, color and scenery contrasts between the land of the living and land of the dead, bright, beautiful color schemes reminiscent of Mexican culture, and all running at a consistent sixty frames per second. Well. Done. My only solitary nitpick is the fact that, whenever I got all the health or stamina upgrades, the screen would flash in bright, horrifyingly radiant colors like I was going through the Wonka tunnel with the brightness turned all the way up. The character design is good, the levels are laid out well, it’s just a solid art style.

CONCLUSION
            If you don’t buy yourself both this game and Guacamelee!, you’re doing yourself a disservice. In a world filled with crappy triple-A games that seem to have an active distaste for members of their own fanbase, garbage bleep-bloop Dark Souls rip-offs that confuse the Dark Souls style for original content that they made new, miserable bleep-bloop pixel platformers that confuse difficulty for fun, and Dark Souls III, there’ll always be this shining beacon of people who don’t give a crap about politics or following what’s trendy, and that’s DrinkBox Studios, the creators of Guacamelee! and Guacamelee! 2. They wanted to make a fun, colorful, original game with complex platforming and thrilling combat, and they succeeded on almost every front. It’s going for twenty dollars on Steam, too, so you’re getting nine hours of great gameplay for the price of two fast food meals. And I just discovered that there’s this super-secret ultra good guy ending that I wasn’t even remotely close to achieving, so you can bet your bottom dollar that I’m gonna get back in there and see what’s what!

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Characters: +1          I didn’t like them as much as I did in Guacamelee!, but they were still solid
Story: +1          It suffered from some mild anticlimax, but it’s clearly more thought out than its predecessor to some degree
Gameplay: +2          YUSSSSSSS
Soundtrack: +1          Atmospheric and blends in well with the gameplay
Graphics: +2          Simply lovely and unique
Bear Density: -5

Final Score: 2/10
What, have I not sung its praises enough? What’re you still reading this for?! If you want just some solid, unique, and satisfying gameplay, you’re going to be hard-pressed to find any game currently on Steam that can deliver as much as Guacamelee! 2.

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