Speed Dating for Ghosts - More like "Bland Dating for...stupid..."...


           I remember it like it was yesterday. Scanning through the upcoming releases on steam, pushing my way through heaps upon heaps of crappy roguelike games, pixelated platformers that market themselves as “difficult,” and porno masquerading as visual novels. Then, there it was: Speed Dating for Ghosts. It was beautiful. It was like a diamond in an ocean of forgettable, mediocre trend-chasers. I clicked on it, making sure that my tired, war-torn eyes weren’t deceiving me.

            As it turns out…what I got was even better than I expected. Reading the description, I found that it was co-created by some random “indie rapper” and an EX BIOWARE DEVELOPER! YES! Those of you who’ve read my Jurassic Heart review (i.e. nobody because this is a blog in 2018) know that one of my ideal video game concepts is a Bioware game without the combat. It’s a match made in heaven!

            I’m so excited that I’m writing this down the day before launch just in anticipation of it. Let’s find out if this game lives up to the unfair expectations I’ve set up for it! :D
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Ugh…okay, let’s power through this.


STORY

You’re a ghost! Obviously. You don’t get a lot of fleshing out (again, obviously…because you’re a ghost), but it really gives you some role-playing potential. Here’s how I imagined I looked:

(it makes sense if you played the game)


            The whole thing about this game is that you date ghosts and learn a bit more about them, so the story is centered solely around the characters.

CHARACTERS

            There are ten characters for you to meet in this game (nine of which are really datable), but I’m only going to focus on the characters who stood out the most.



Steph(anie)

            There’s only so much I can say about each one of these characters without spoiling their “arcs” for you, but Steph’s concept is the most interesting out of all of them. Her character is boring and predictable (to a point), but she’s the only college-aged female in the entire cast who isn’t a total loser. Shame that she had to be a pile of lumps. Riley got to be a hunky football player man, but Steph had to be a pile of lumps. Sad.

Vera


            When you hear the name "Vera," you automatically picture a sexy librarian. I mean, that's just basic science. But, as it turns out, Vera's a hunched-over smoker ghost who scares rich people. Her story is more interesting than a lot of the other ghosts, but other than that, she’s pretty forgettable.

Spirit of Vengeance (couldn’t remember his name)


            This guy is the best character by far. Good story, unique character and design, and occasionally funny lines. Not much else I can say without spoiling, but he made the game quite interesting to play.

Hattie

            Everything was going well. Then she called Christians selfish for believing in Heaven. Isn’t that charming and something that wouldn't at all be completely socially inexcusable if she was referring to literally any other religion? I’m really getting sick of this double standard in media. This could’ve easily been left out of the game, and it wouldn’t have left me with such a sour taste in my mouth. The developers should be completely ashamed of themselves for feeding the hate machine.

Antler Ghost
LOVE ME, ANTLER GHOST, LOVE ME

GAH! JUST LOOK AT HER! SHE'S SO PRECIOUS! I WANTED TO DATE HER BUT IT’S JUST. NOT. THAT. EASY! SCREW YOU, BIOWARE DEVELOPER BEN GELINAS!
(Also, I choose to ignore the fact that antlers are only present in male animals while horns are present in both male and female animals. SHE'S A GHOST...FEMININE ANTLERS CAN HAPPEN, RIGHT?!)
  


Nervous, Incredibly Boring Ghost Guy
(drawn from memory)
            This guy gets a special mention solely because of how uninteresting and bland he is. Really? The “super nervous” guy? That’s the character you’re going with? There wasn’t even an unpredictable twist in which you find out that he secretly sneaks into peoples’ houses and licks their feet while they sleep or anything! This character fully represents the plethora of missed opportunities within this game. Ghosts who are able to manipulate the physical world! That’s something the game introduces! The furthest the game goes with this, however, is pettily spooking some random people. They could’ve taken this concept so far. If Ben Gelinas really did work on significant parts of Mass Effect and Dragon Age, then he clearly has creative chops. So why didn't he chop up some REALLY GROUND-BREAKING characters and dates? I would hope for an update that adds something significant to the game, but then I’d just be feeding into the “games as service” model that AAA publishers are trying to push.

Spooky Peter

            I literally only remembered this guy because I wrote the word “spooking” in the last paragraph. That’s not to say that he wasn’t hilarious and, quite possibly, the funniest character in the game. I just so happened to forget him. He’s pretty good. I mean, with a name like "Spooky Peter," there is literally nothing you can do wrong. :P

GAMEPLAY

            This game is technically the game that I’ve always wanted. It’s a visual novel in which you have dialogue options for every single thing you say. There’s none of this:

NPC: “Oh, Takahiro-Mikkosan! Won’t you join me in this sexy, king-sized bathtub? My arms are soooo frail and timid, and I’m afraid that I cannot wash myself!!!!!!<3<3<3”

Protagonist: “Tsk, you’re such a weirdo. When will you grow up? Put on some clothes and stop hogging the bathtub, baka!”

            {Incidentally, I’m writing this alone in my apartment on Valentine’s day. Just something to think about.}

            Instead, you can actually carry on a conversation with someone with your own input! The only problem with this, however, is the fact that the writing and story have to be incredibly stellar in order to make this kind of game work. The sad fact of the matter is, the writing just doesn't stand out. I left the game feeling disappointed. I’m not upset that I played it, of course, but I will most likely never play this game again. It took me around forty minutes to actually “beat” the game, but that only involved dating the first three ghosts. At that point, I felt like I legitimately beat the game. I already chose the ghosts that I thought were the most interesting, and in order to get more content out of the game, I’d have to go back and date the ones that I thought were boring. I was only proven wrong about Spooky Peter. The rest of the ghosts were just as uninteresting as I thought they’d be.

            The biggest slap in the face, however, is the Antler Ghost. Yes, she has a name. No, I don’t know it. In order to get anything out of her, you have to date all the datable ghosts. But that’s not all: If you want to get on her good side, then you need to answer all five of her ghost-related trivia questions. Chances are, if you’re like me, then you don’t know jack about completely useless, underground ghost trivia questions. You want to know how you can re-take her quiz when you inevitably fail it? You have to reset the entire game, play it again, and get back to that point. In case the severity of this is lost to you, let me elaborate: You have to go through at least forty minutes of the exact same dialogue options that you’ve already read. I’m sorry, but if Antler Ghost’s “date” is similar to any of the other “dates” that the game has presented me with, then the tedium of clicking through pages upon pages of the exact same dialogue isn’t going to be worth it in the end.


BEAR DENSITY
There aren’t any bears in this game.


SOUNDTRACK
            The soundtrack does its job. That’s it. It’s a shame, because the description of the game seemed to be super proud of this indie rapper that neither me nor literally anybody else has heard of, and it all amounted to some serviceable-at-best atmospheric looped jingles.


GRAPHICS
            This is actually the worst part about this game. The designs for the ghosts are okay in a “first draft” sort of way, but the sheer level of laziness on the part of whoever was in charge of the art is astounding. A large portion of the visuals are “text-based,” meaning that the artist didn’t draw backgrounds. That would be okay if we were reading a book with illustrations in it. But we’re not. We’re playing a game. It would be acceptable if the art style restricted the amount of background art that could be made, but that’s just not the case. The art style is very loose, very free-form, like a FilmCow animation with somehow less effort put into it. Now, a mildly scribbly art style isn’t bad per se, but when you have such little faith in your ability as an artist to draw down a couple sprites of ghost geese or a frozen lake or literally anything, then it degrades the entire game. I remember reading the details of the game the day before release and finding out that the developers were using “text-based adventure” as a selling point. IN 2018. It would take more effort to write out the text describing the environment than to make a specialized photoshop brush and pump out a couple backgrounds for maybe five hours at most. If there are any updates to the game, they should involve background art. Otherwise, the lengthy landscape descriptions just add more clicks to the gameplay that we don’t need.


CONCLUSION
Writing all of this down, I can’t think of anything positive that stayed with me after playing this game. It was a time sponge that had a couple of ups, but it was so inconsequential and uneventful that it ended up leaving no impact on me whatsoever. In my opinion, that’s the worst possible experience you can have with a game. At least if it was really bad I could revel in its sheer lameness and have a good laugh at it, but this leaves me with only seventy minutes of wasted time (not including the time I spent drawing art for this review, of course). 
 
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Characters: 1     I mean, whatever.
Story: 0     Well, it depends on the characters, dunnit?
Gameplay: -2     The “reset” option made me quit the game completely
Soundtrack: 0     Sorry, Mikey
Graphics: -2     DRAW SOME BACKGROUND ART, YOU PANSIES
Bear density: -5

Final Score: -8/10
Lost potential. I personally wouldn’t buy it. I judge these things based on how they measure up to a fast food meal (something that costs roughly the same amount). I’d say they’re both equally matched, only this game won’t make you fat.

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